Nintendo Software Technology Corporation is looking to hire an Art Director to help determine the overall product art vision, art processes, and drive visual goals for the studio, ensuring the delivery of Nintendo's high standard of quality and timeliness in video game development.
Requirements
- Excellent graphic design skill in 3D/2D art production.
- Experienced with game development pipelines and game engines (E.g., Unreal, Unity or a proprietary engine).
- Proven proficiency with commercial 2D/3D art production software (E.g., Photoshop, Maya, Zbrush, Substance Painter, Substance Designer etc.).
Responsibilities
- Establishes artistic vision for products across the studio.
- Creates artistic concepts, designs and/or technologies and may work on projects that span several products.
- Develops and validates quality assurance protocols for artwork.
- Reviews and approves artists’ work.
- Works with other art department leaders to develop delegated art approval processes.
- Provides input to other departments in the direction of the development or enhancement of technical art production tools and pipelines.
- Provides expert artistic and technical leadership in their area of expertise to other members of the art department.
Other
- Minimum of fifteen (15) years of digital art experience and three (3) years of management experience.
- Previous experience having shipped 2 or more games as an Art Director.
- Strong communication skills to effectively communicate art techniques to other members of the team.
- Undergraduate degree in art or related field; or equivalent education and experience.
- Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
- This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.