Rivet is building integrated task systems for industrial workforces and defense personnel, aiming to provide modern systems that multiply individual effectiveness and withstand tough environments, addressing the issue of outdated tools failing under modern pressures.
Requirements
- 3+ years building 3D/XR or real-time interactive applications.
- Proficient in C-Sharp and C++; shipped features with Unity or StereoKit.
- Experience on Android or embedded Linux devices; familiarity with AR/XR SDKs (OpenXR; ARCore a plus).
- Solid grasp of performance optimization, profiling, and memory/CPU/GPU tradeoffs.
- Java/Kotlin for Android components and peripheral integration.
- Python for scripting, automation, or test pipelines.
- Experience with Unity, Unreal Engine (or comparable 3d engines) is a plus.
Responsibilities
- Building interfaces for real-time 3D and XR applications on Android and embedded linux AR devices.
- This role creates frontend systems using C-Sharp, C++ and frameworks like Unity or Stereokit, leveraging OpenXR for cross-platform XR support.
- You will ship performant, reliable user features that integrate cleanly with device services, peripherals and backend APIs.
- Develop 3D/XR interfaces with Unity or StereoKit.
- Implement workflows and visualizations for device and data management.
- Write performant C-Sharp and C++ code for real-time UI and interaction.
- Integrate with OpenXR for cross-device compatibility.
Other
- People with a deep disdain for bureaucracy, empire building, groupthink, dogma, corporate babble, and wasted time
- Teammates who want to work exclusively alongside others at the top of their field
- Experienced, no-nonsense professionals who are execution-focused and deliver high-quality solutions above all else
- Ability to partner across hardware, firmware, and cloud; track record of delivered XR or 3D features.
- At Rivet, you’ll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most.