Activision Blizzard is looking to hire Backend Engineering Interns to build backend systems and tools that support data-driven optimization across game development workflows. The goal is to collaborate with engineers and content creators to analyze performance, streamline pipelines, and improve developer tools.
Requirements
- Experience with C++, Python, or C-Sharp in software development
- Familiarity with SQL, Spark, or Presto for data analysis
- Exposure to game engines (Unreal, Unity) and debugging tools
- Interest in backend systems, build pipelines, and performance optimization
Responsibilities
- Build backend systems and tools that support data-driven optimization across game development workflows.
- Collaborate with engineers and content creators to analyze performance, streamline pipelines, and improve developer tools.
Other
- Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating December 2026 – July 2027
- Available to participate in a 12-week internship starting in late-May or mid-June
- Currently residing in the US or open to relocating oneself to the US
- Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts
- Approaches problems in a clear, well-organized, and solutions-oriented manner
- Works well with others and contributes to team tasks
- Able to effectively communicate problems, solutions, needs, or priorities
- Is engaged, seeks to learn, and is able to manage time effectively
- A passion for significantly impacting game development
- Applicants must apply with a resume and a link to their code samples to be considered