Uniting the world through shared experiences by reimagining the event ticket industry and making it easy for people to discover and access live experiences
Requirements
- Hands-on experience building backend systems using Golang or other backend languages (e.g., Python, Java, Ruby, etc)
- Understanding of distributed systems principles, REST APIs, and backend application architecture
- Ability to work with internal and third-party APIs reliably and securely
- Exposure to AWS, GCP, or other cloud platforms is a plus
- Experience working with messaging systems like Kafka, RabbitMQ, or similar
- Experience with relational databases (e.g. PostgreSQL, MySQL) and/or NoSQL technologies (e.g. MongoDB, DynamoDB)
- Interest or experience using AI tools like GitHub Copilot, Cursor, ChatGPT, or similar to enhance engineering work
Responsibilities
- Build and maintain Golang microservices that support inventory ingestion, ordering and fulfillment, and third-party integrations
- Contribute to the design and development of backend features with guidance from senior team members
- Write well-tested, maintainable, and observable code
- Support and improve internal and external APIs that power the Gametime platform
- Collaborate closely with Product, Design, and Data teams to deliver technical solutions aligned with user and business goals
- Participate in team rituals including code reviews, sprint planning, and technical discussions
- Learn and apply best practices in backend development, CI/CD, and system reliability
Other
- Bachelor’s degree in Computer Science, Engineering, or a related field
- 2-4 years in software engineering, preferably with backend systems
- Strong communication skills and a willingness to learn through collaboration
- Flexible PTO
- Competitive salary & equity package