Apple is looking for a Character Technical Director to help take their state-of-the-art character animation systems to the next level and push the limits of the next generation of interactive computing.
Requirements
- Expert-level knowledge of Autodesk Maya and Python
- Experience with facial rigging, joint systems, blend shape setups, and hybrid rigs
- Experience making tools for animators, designers, and other digital artists
- Understanding of game animation pipelines
- Experience working with file version control systems such as git
- Game development platform experience like Unity, Unreal, Godot or equivalent
- Blender experience
Responsibilities
- Collaborate with engineering, animators, and design teams to create new character rigs for animation
- Provide rigging support
- Collaborate to design and develop our character animation pipeline
- Create tools and plug-ins in Maya and other platforms
- Establish and improve workflows for digital artists across product development stages
- Integrate internal tools and workflows with existing systems and applications
Other
- Self-motivated Character Technical Director with strong interpersonal skills
- Excellent problem solving, critical thinking and communication skills
- Ability to balance competing needs and priorities
- Link to portfolio that demonstrates your hands-on expertise, technical achievements, and problem solving skills.