Electronic Arts is looking to improve the efficiency and creativity of their cinematic artists by designing and implementing in-engine content production workflows.
Requirements
- Experience with real-time game engine workflows (Frostbite, Unreal, Unity, or similar) and the technical hurdles and limitations associated.
- Familiarity with Digital Content Creation (DCC) 3D tools such as Maya, Motion Builder, and Houdini with a focus on resolving asset pipeline issues.
- Experience with visual node-based scripting systems
- Basic knowledge of any high-level coding language (Python, C, mel scripting)
- Experience with version control systems such as Perforce, Git, or Shotgrid (Flow Production Tracking).
Responsibilities
- Setting up cinematic shot layouts, lookdev scenes, and reusable prefabs on 3D asset pipelines.
- Improving existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new processes when needed.
- Understanding DCC/real-time production pipelines and how to manage different asset types.
- Adapting to artistic and technical constraints to provide efficient workflow solutions for 3D cinematic artists on a per project basis.
- Identifying and diagnosing game engine technical issues and pipeline inefficiencies and applying the required knowledge to implement solutions to those.
- Providing hands-on support to artists and engineers regarding cinematic pipeline and game engine workflows, asset performance and validation.
- Assessing technical creative processes and identifying opportunities for tool improvements.
Other
- 3+ years of professional experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.
- Collaborating with partner teams to solve technical challenges and share best practices.
- Writing technical documentation and user guides about content production workflows.
- Contributing to general cinematic content production to achieve the final creative vision as set forward by Art/Creative Direction.
- This is a hybrid role with 3 days a week in office.