Apple's Visual Productivity Apps group is looking for an engineer to help build the future of iWork, Freeform, and other apps for visual creation, aiming to create amazing user experiences on macOS, iOS and iPadOS, and visionOS.
Requirements
- Proficiency with Swift or Objective-C
- Proficiency in Python or another scripting language
- Skilled with object-oriented design
- Experience with Metal, CoreGraphics, or other 2D graphics environments
- Past experience building software for macOS
- Experience working in large industrial code bases with large teams
Responsibilities
- Produce documentation and provide other forms of support
- develop new interactions and visual capabilities that broaden our users’ capabilities and support their best work
- Make good use of documentation, IDEs, debuggers and other tools in understanding the large code base which forms the graphical and interaction underpinnings of our products
- Write easy-to-understand new code, and work to fix existing bugs and make architectural improvements that resist them
- Collaborate effectively with other engineers, human interface designers, localization teams, and content producers to brainstorm, prototype and ship tools that produce amazing content and deliver it effectively to devices across the world
- Analyze workflows and suggest improvements, help to coordinate process changes, and make technical changes to our products and tools where needed
Other
- Demonstrated experience planning and delivering software projects with and for cross-functional teams
- Ability to communicate clearly-both verbally and in writing-and build trust across business lines
- Bachelor’s degree in Computer Science or equivalent experience
- Demonstrated skill at understanding non-technical users’ needs and developing appropriate solutions
- Keep the ultimate user in mind at all times, delighting them while supporting their best work.