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Distributed Systems Engineer - Developer Productivity

Apple

$139,500 - $210,100
Oct 3, 2025
San Diego, CA, US
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Apple's SWE Developer Productivity organization needs to provide distributed build and test systems to enable engineers to create software for Apple devices. The problem is to ensure these systems are reliable and scalable, unlocking developer creativity and innovation by providing fast and reliable infrastructure.

Requirements

  • Experience in services or systems software development (e.g. in Golang, Rust, etc.)
  • Experience working with distributed systems with a focus on reliability, scalability, or performance
  • Exposure to distributed systems design and desire to grow in the space.
  • Interest in tools and systems that support developing, building, testing, and releasing software.
  • Interest in solving developer productivity needs using new programming languages, software stacks, and hardware architectures.

Responsibilities

  • building libraries and tools used by services across our organization
  • building blocks like monitoring and tracing, quota enforcement, and safe deployments across multiple infrastructure providers
  • build a set of deeply deeply integrated products that solve common reliability problems
  • ship reliable software and services that solve real-world problems
  • build exciting new technology
  • talking to our customers, figuring out the reliability and production challenges they face, and iterating with them on the solutions we’ve provided
  • Ability to shift between engineering disciplines such as distributed systems, UIs, data pipelines, etc.

Other

  • 3 years of professional software engineering experience
  • Positive and respectful attitude in a diverse environment.
  • Experience working closely with other developers to fit projects to their needs.
  • Launch fast and iterate approach to building software.
  • The base pay range for this role is between $139,500 and $210,100