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Experienced C++ Game Systems Software Engineer - Tiburon

Electronic Arts

Salary not specified
Aug 25, 2025
Orlando, FL, US
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Electronic Arts is looking to solve the problem of advancing primary systems and shared engine for their game performance, specifically for the American Football projects, to improve player experience and development team workflow.

Requirements

  • Solid knowledge of C++ language, best practices, and architectural considerations (3+ years of programming experience with C++).
  • Experience working within large codebases and embedded systems.
  • Familiarity with game engines such as Unreal, Frostbite, or Unity is preferred.
  • Experience with multi-threaded systems and parallel programming considerations.
  • At least 1 year of experience optimizing performance within a game team.
  • Understanding of resource management and hardware architecture.

Responsibilities

  • Develop and deliver tested, high-quality technical implementations that meet requirements.
  • Demonstrate proactive critical thinking and develop innovative solutions to complex challenges.
  • Collaborate with design and engineering teams to provide feedback and create clear, estimable technical designs.
  • Contribute to core EA technologies in an architecturally sound manner to support collaborative development efforts.
  • Enhance team efficiency by identifying opportunities for tooling or workflow improvements.
  • Understand and consider the impact of technical implementations on performance and memory budgets.
  • Assess how your changes affect a multi-disciplinary development team.

Other

  • Strong communication skills with both technical and non-technical team members.
  • Passionate about development and interested in generalist engineering work.
  • Bachelor's degree in Computer Science or related field (not explicitly mentioned but implied)
  • Ability to work in a hybrid work model
  • Adaptability, resilience, creativity, and curiosity