The company is looking to solve the problem of making complex boards feel smooth and responsive at high frame rates (60-120 fps) by owning and architecting the rendering stack end-to-end, including the asset pipeline.
Requirements
- 7 plus years building graphics-heavy clients or engines, with at least 3 years in WebGL, WebGPU, or similar APIs
- Deep understanding of real-time rendering and performance optimization
- Strong TypeScript skills and a grasp of browser performance fundamentals
- Experience with moving intensive tasks into the right execution layer such as workers or WASM
- Fluency with profiling tools
- Architect WebGL or WebGPU systems
- build the asset pipeline
Responsibilities
- Own the rendering architecture for the canvas
- Lead the architecture of the rendering stack and make it capable of handling large, complex boards with ease.
- Profile CPU and GPU.
- Build the asset pipeline
- Design how images and assets flow through the system so they appear quickly and stay smooth in use.
- Move heavy work off the main thread
- Make collaboration fast
Other
- Partner with product and design.
- Mentor engineers.
- Write clear design docs and land them.
- Lead and multiply
- Drive reviews and roadmaps.