Rushdown Studios is looking to solve some of the most difficult problems that face multiplayer games, specifically by developing and maintaining online game features and concepts in the backend.
Requirements
- Three (3) years of professional experience using C-Sharp/.NET, Golang, Rust, Java, or Kotlin.
- Ability to dive into Unreal, Unity, or another game engine to complete a task.
- Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP)
- Proficiency with C++
- Experience working in the games industry
- Familiarity with game server scaling and orchestration frameworks
Responsibilities
- Prototype and build online game features and concepts in the backend.
- Develop new services and author software design documents.
- General support for live features and releases.
- Work closely with our partners and take / provide technical feedback.
- Contribute to a healthy technical culture that encourages engineers to learn and grow.
- Partner with designers to iterate on features and optimize for a smoother player experience.
Other
- Willingness to selflessly put player experiences first — before even your own code and ego.
- Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.
- 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
- Medical, Dental, and Vision Insurance
- Annual Video Game Budget