Intel is looking to create and extend computing technology to connect and enrich the lives of every person on Earth, and this role is focused on ensuring the robustness and quality of Graphics IP offerings through validation and debug of graphics issues.
Requirements
- Experience with computer graphics hardware and software and GPUs
- Software development experience - C, C++, Python programming expertise required
- Windows experience
- Validation, Debugging/Triage experience at the ingredient or platform level in one or more of the following domains: Graphics, Media, Display Technology
- Experience with industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, Vulkan
- Framework and kernel debugging, Windows kernel internals
- Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver experience
Responsibilities
- Graphics Driver/Application related validation and debug activities
- Integrate upcoming graphics features into end-to-end validation flows
- Triage and Debug reported failures and drive issue resolution with software and hardware development teams
- Scale across end-to-end Display, Media, 3D, Compute and power conservation components
- Analyze cross component features to develop robust end user test scenarios
- Develop debug tools to improve graphics validation and debug efficiency
- Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products
Other
- Bachelor's degree in Computer Science, Computer Engineering with 3+ years of relevant experience
- OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years of relevant experience
- OR pursuing a PhD with 6+ months of work or academic experience
- Ability to demonstrate strong quantitative, analytical, and problem-solving skills
- On-site presence required