Apple's Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products.
Requirements
- Programming (C++/C) and scripting skills (Python)
- Background in low-level software
- Experience developing and debugging large, complex system software
- Experience with parallel and concurrent programming
- Understanding of a modern GPU pipeline
- Experience with GPU hardware
- Assembly experience
Responsibilities
- build high performance functional models of advanced GPU designs
- help bridge the gap between software and hardware
- influencing performance improvements and the programming ease of Apple products
- work closely with cross-functional teams in hardware and software
- confirm that every product we make performs exactly as intended
Other
- BS degree
- 3+ years of relevant experience
- MS or higher degree in CS or CE
- Knowledge of ARM and/or X86 architectures
- Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/..)