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GPU Systems Software Engineer, Platform Architecture

Apple

$126,800 - $190,900
Sep 13, 2025
Cupertino, CA, US
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At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there’s no telling what we can accomplish together! Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you’ll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture. You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day.

Requirements

  • Programming (C++/C) and scripting skills (Python)
  • Background in low-level software
  • Experience with parallel and concurrent programming
  • Experience developing debugging large, complex system software
  • Understanding of a modern GPU pipeline
  • Experience with GPU hardware
  • Assembly experience

Responsibilities

  • build high performance functional models of advanced GPU designs
  • help bridge the gap between Software and Hardware
  • influencing performance improvements and the programming ease of Apple products
  • work closely with cross-functional teams in hardware and software

Other

  • BS degree
  • MS or higher degree in CS or CE
  • Knowledge of ARM and/or X86 architectures
  • Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/etc.)