Apple's Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between Software and Hardware, influencing performance improvements and the programming ease of Apple products.
Requirements
- Programming (C++/C) and scripting skills (Python)
- Background in low-level software
- Experience with parallel and concurrent programming
- Experience developing debugging large, complex system software
- Understanding of a modern GPU pipeline
- Experience with GPU hardware
- Assembly experience
- Knowledge of ARM and/or X86 architectures
- Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/etc.)
Responsibilities
- build high performance functional models of advanced GPU designs
- help bridge the gap between Software and Hardware
- influencing performance improvements
- influencing the programming ease of Apple products
- work closely with cross-functional teams in hardware and software
Other
- BS degree
- MS or higher degree in CS or CE