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GPU Systems Software Engineer, Platform Architecture

Apple

$126,800 - $190,900
Oct 16, 2025
Cupertino, CA, US
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At Apple, the business problem is to connect hardware and software into one unified system, and to build and deploy forward-looking prototype systems that contribute to the development of world-renowned hardware and software architecture.

Requirements

  • Programming (C++/C) and scripting skills (Python)
  • Background in low-level software
  • Experience with parallel and concurrent programming
  • Experience developing debugging large, complex system software
  • Understanding of a modern GPU pipeline
  • Experience with GPU hardware
  • Knowledge of ARM and/or X86 architectures

Responsibilities

  • Build high performance functional models of advanced GPU designs
  • Help bridge the gap between Software and Hardware, influencing performance improvements and the programming ease of Apple products
  • Work closely with cross-functional teams in hardware and software
  • Confirm that every product performs exactly as intended
  • Collaborate with engineers across Apple to build and deploy forward-looking prototype systems
  • Contribute to the development of world-renowned hardware and software architecture
  • Influence performance improvements and the programming ease of Apple products

Other

  • BS degree
  • MS or higher degree in CS or CE
  • Ability to work closely with cross-functional teams
  • Eligibility for discretionary restricted stock unit awards and Apple’s Employee Stock Purchase Plan
  • Comprehensive medical and dental coverage, retirement benefits, and other benefits