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Graphics Engineering Intern, Overwatch

Activision Blizzard

Salary not specified
Aug 19, 2025
Irvine, CA, US
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Activision Blizzard is looking for Graphics Engineering Interns to solve problems within render architecture, systems programming, GPU microcode, procedural geometry, ray-tracing, and performance analysis and optimization for their Overwatch title.

Requirements

  • Working knowledge of C++
  • Experience with at least one game-related domain (graphics, networking, embedded systems)
  • Multi-threading, optimization (rendering and systems), and computer architecture are a plus
  • Practical facility in an additional language like Python or Rust

Responsibilities

  • Work on console, PC, and mobile titles to solve problems within render architecture, systems programming, GPU microcode, procedural geometry, ray-tracing, and performance analysis and optimization.

Other

  • Pursuing an associates, bachelors, masters, or PhD and graduating December 2025 – July 2026
  • Available to participate in a 12-week internship starting in late-August or mid-September
  • Currently residing in the US or open to relocating oneself to the US
  • Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts
  • Approaches problems in a clear, well-organized, and solutions-oriented manner