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Graphics Frameworks Software Engineer

Apple

$181,100 - $272,100
Oct 25, 2025
Cupertino, CA, US
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Apple's Cocoa 2D Graphics team is looking to evolve core technologies for macOS, iOS, watchOS, and tvOS, specifically focusing on system-level frameworks like CoreGraphics, ColorSync, PDFKit, and ImageIO. The goal is to shape the customer experience on all Apple platforms by improving quality, performance, and security.

Requirements

  • Excellent knowledge of programming languages C, C++, and/or Objective-C, combined with operating systems-level engineering.
  • Sound understanding of graphics APIs and reliable familiarity with CoreGraphics, AppKit, and UIKit APIs.
  • Ability to improve the security and robustness of graphics frameworks.
  • Deep understanding of system-level concepts, including multi-threaded design, synchronization, and interprocess communication.
  • Strong low-level debugging abilities and Swift knowledge are a plus.

Responsibilities

  • work on CoreGraphics, ImageIO, and related frameworks, building and evolving the C/C++, Objective-C and Swift APIs
  • collaborate with various teams to deliver quality improvements and performance enhancements
  • contribute to improving the security of our frameworks
  • deliver well-designed, robust, and maintainable infrastructure and mitigations that meaningfully enhance end-user security

Other

  • highly motivated software engineer with strong technical, programming skills, and communication skills.
  • self motivated, independent and proactive, you are the ideal candidate!
  • Excellent collaborative and interpersonal skills with attention to detail.
  • Bachelor’s or Master’s Degree in Computer Science, Computer Engineering, or equivalent.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity.