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Graphics Frameworks Software Engineer

Apple

Salary not specified
Nov 9, 2025
Cupertino, CA, US
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Apple's Cocoa 2D Graphics team is looking for a software engineer to work on core technologies for macOS, iOS, watchOS, and tvOS, specifically focusing on system-level frameworks like CoreGraphics, ColorSync, PDFKit, ImageIO, and ImageCapture. The goal is to shape the customer experience on all Apple platforms by building and evolving these frameworks, improving quality, performance, and security.

Requirements

  • Excellent knowledge of programming languages C, C++, and/or Objective-C, combined with operating systems-level engineering.
  • Sound understanding of graphics APIs and reliable familiarity with CoreGraphics, AppKit, and UIKit APIs.
  • Ability to improve the security and robustness of graphics frameworks.
  • Deep understanding of system-level concepts, including multi-threaded design, synchronization, and interprocess communication.
  • Strong low-level debugging abilities
  • Swift knowledge are a plus.

Responsibilities

  • work on CoreGraphics, ImageIO, and related frameworks, building and evolving the C/C++, Objective-C and Swift APIs.
  • collaborate with various teams to deliver quality improvements and performance enhancements.
  • contribute to improving the security of our frameworks
  • deliver well-designed, robust, and maintainable infrastructure and mitigations that meaningfully enhance end-user security.

Other

  • highly motivated software engineer with strong technical, programming skills, and communication skills.
  • self motivated, independent and proactive
  • Excellent collaborative and interpersonal skills with attention to detail.
  • Bachelor’s or Master’s Degree in Computer Science, Computer Engineering, or equivalent.