Help grow audience before launch and push a 2D game forward.
Requirements
- Unity (2D) – Tackle mechanics/polish in C-Sharp (movement tweaks, simple enemy logic, UI polish) and make test scenes.
- Pixel Art / Sprite Design – Create/iterate on sprites, tiles, and simple animations, and export cleanly for Unity.
- Unity 2D workflow (prefabs, Animator, collisions)
- Pixel art pipelines
- GitHub basics (branches/PRs)
Responsibilities
- Turn features, bugs, and behind-the-scenes into quick, shareable stories.
- Plan, script, and edit short videos (Reels/TikTok/Shorts) from gameplay/dev clips.
- Post consistently on a simple content calendar and learn from basic analytics.
- Tackle mechanics/polish in C-Sharp (movement tweaks, simple enemy logic, UI polish) and make test scenes.
- Create/iterate on sprites, tiles, and simple animations, and export cleanly for Unity.
Other
- Willingness to learn and try new skills.
- Good communication (share progress, ask for help, give/receive feedback).
- Time to commit: ~3-5 hours/week reliably during the internship.
- Start: ASAP
- Location: Remote (Discord + GitHub)