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Interactive Music Designer III - League Studios, Creative eXpressions

Riot Games

Salary not specified
Aug 26, 2025
Los Angeles, CA, US
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Riot Games is looking to enhance player immersion in their games, specifically League of Legends and TFT, by creating dynamic and responsive musical experiences that adapt to gameplay.

Requirements

  • 7+ years of experience in Music in the games industry with at least 3 years of hands-on experience with interactive music systems design
  • Exceptional Wwise or Fmod implementation skills
  • Proficient with Perforce and with modern day audio software tools (Nuendo, Pro-Tools, Reaper, Plugins)
  • Understanding the technical constraints regarding music implementation of PC and Mobile to accurately predict task duration and understand dependencies
  • Understanding the nuances between single player experiences and multi player experiences

Responsibilities

  • Work along-side game engineers, game designers and sound designers to develop the framework of music playback systems based on Product teams’ creative vision and gameplay needs
  • Create and implement AAA-quality in-game music assets via Wwise and proprietary software
  • Optimize and refine music pipelines across League Studio games
  • Identify, create, grow and troubleshoot music features and functionality
  • Develop, document and prototype efficient pipelines or workflows for interactive music
  • Setup new pipelines within Perforce and Wwise project
  • Manage Wwise project organization, structures, gameplay parameter setups and optimizations

Other

  • Ability to own the total quality and value of the experiences we deliver to our audience
  • Ability to navigate stakeholder, senior leadership, discipline and team feedback effectively
  • Ability to lead and own higher-scope discipline,initiative and product team efforts such as : Ex. Team, initiative, and product knowledge shares/classes/presentations
  • Ex. Driving on creation and adoption of style-guides, and standards
  • craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players