Riot Games is looking to enhance player immersion in their games, specifically League of Legends and TFT, by creating dynamic and responsive musical experiences that adapt to gameplay.
Requirements
- 7+ years of experience in Music in the games industry with at least 3 years of hands-on experience with interactive music systems design
- Exceptional Wwise or Fmod implementation skills
- Proficient with Perforce and with modern day audio software tools (Nuendo, Pro-Tools, Reaper, Plugins)
- Understanding the technical constraints regarding music implementation of PC and Mobile to accurately predict task duration and understand dependencies
- Understanding the nuances between single player experiences and multi player experiences
Responsibilities
- Work along-side game engineers, game designers and sound designers to develop the framework of music playback systems based on Product teams’ creative vision and gameplay needs
- Create and implement AAA-quality in-game music assets via Wwise and proprietary software
- Optimize and refine music pipelines across League Studio games
- Identify, create, grow and troubleshoot music features and functionality
- Develop, document and prototype efficient pipelines or workflows for interactive music
- Setup new pipelines within Perforce and Wwise project
- Manage Wwise project organization, structures, gameplay parameter setups and optimizations
Other
- Ability to own the total quality and value of the experiences we deliver to our audience
- Ability to navigate stakeholder, senior leadership, discipline and team feedback effectively
- Ability to lead and own higher-scope discipline,initiative and product team efforts such as : Ex. Team, initiative, and product knowledge shares/classes/presentations
- Ex. Driving on creation and adoption of style-guides, and standards
- craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players