Nintendo Technology Development is looking for a Software Engineer Intern to join their Audio team to deliver high-quality features and bug fixes for their gaming hardware and software.
Requirements
Comfortable with fundamentals of Digital Signal Processing (DSP) and C/C++.
Familiar with CPU/DSP architectures, and general software tools (IDEs, source control, debuggers, etc.)
Responsibilities
Breaking down large features into manageable work items
Applying strong problem-solving skill to overcome technical challenges
Demonstrating strong attention to detail and a creative mindset in your work
Being a collaborative team player who is also comfortable working independently
Affinity for numerical reasoning and analytical thinking, with an ability to interpret and optimize algorithmic performance.
Other
A rising senior pursuing BS or MS in Computer Science or Engineering related field
Ready to learn quickly, ask questions, and jump into a small, dynamic team setting.
An effective communicator with strong writing skills
Available for full-time work during the summer of 2026.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is onsite in Redmond, WA, and not open to remote status at this time.