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Intern - Software Engineer, DSP (NTD)

Nintendo

From $40
Oct 28, 2025
Redmond, WA, United States of America
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Nintendo Technology Development is looking for a Software Engineer Intern to join their Audio team to deliver high-quality features and bug fixes for their gaming hardware and software.

Requirements

  • Comfortable with fundamentals of Digital Signal Processing (DSP) and C/C++.
  • Familiar with CPU/DSP architectures, and general software tools (IDEs, source control, debuggers, etc.)

Responsibilities

  • Breaking down large features into manageable work items
  • Applying strong problem-solving skill to overcome technical challenges
  • Demonstrating strong attention to detail and a creative mindset in your work
  • Being a collaborative team player who is also comfortable working independently
  • Affinity for numerical reasoning and analytical thinking, with an ability to interpret and optimize algorithmic performance.

Other

  • A rising senior pursuing BS or MS in Computer Science or Engineering related field
  • Ready to learn quickly, ask questions, and jump into a small, dynamic team setting.
  • An effective communicator with strong writing skills
  • Available for full-time work during the summer of 2026.
  • Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
  • This position is onsite in Redmond, WA, and not open to remote status at this time.