Apple is looking for iOS and Mac software engineers to build the future of creative expression by developing elegant, high-performance applications for artists, designers, musicians, and innovators worldwide, contributing to applications like Final Cut Pro, Logic Pro, GarageBand, Pixelmator, and Photomator.
Requirements
- 2+ years of industry experience building applications or frameworks on iOS, Mac, or other Apple platform.
- 2+ years of experience developing in Swift, and at least one of AppKit, UIKit, and/or SwiftUI.
- Familiarity with essential development tools such as Xcode, git, lldb, and Instruments.
- Experience with creative photography or media editing tools.
- Familiarity with Apple's core media frameworks such as PhotoKit, Core Graphics, Core Image, and AVFoundation.
- Prior experience with system design, data flow architecture, and performance analysis / troubleshooting.
Responsibilities
- work on foundational technologies and user experiences that power applications used by artists, designers, musicians, and innovators worldwide
- contribute to the legacy of world-class creative applications like Final Cut Pro, Logic Pro, GarageBand, Pixelmator, and Photomator
- writing robust and maintainable code for the future
- contributing to large-scale and high-performance applications
- staying up to date on how to build delightful and performant experiences for our users
Other
- capable of both deep technical execution and critical thinking across complex systems.
- fast learner, creative problem solver, and able to work collaboratively with cross-functional colleagues around different areas of the organization.
- Ability to work in a fast-paced environment and stay organized within a collaborative cross-functional team.
- Committed to encouraging an open and inclusive work environment.
- Bachelor’s degree in Computer Science, Engineering, or a related subject area; or, we may consider equivalent industry experience.