Warner Bros. Games is looking for a Lead Designer, World to spearhead the design and implementation of a cohesive vision for the game's world and playable spaces for their Online Multiplayer RPG, ensuring an engaging, cohesive, and immersive player experience.
Requirements
- 7+ years of experience in game design, with at least 3-5+ years leading or owning major online multiplayer game spaces and systems.
- Deep understanding of level design gameplay mechanics, activity models and flows, social systems, and player UX
- Deep understanding of how these systems integrate with progression/reward systems as well as core minute to minute action and strategic gameplay
- Proven experience in designing and balancing levels and mission flow
- Ability to conceptualize, prototype, and implement gameplay systems.
- Proficiency with game design software (e.g., Unreal Engine).
- Strong analytical skills, with the ability to interpret player data and adjust designs accordingly.
Responsibilities
- Lead the development of playable spaces, levels, activities, and open world gameplay systems, such as traversal, world navigation, etc.
- Define the overall experience of the player as it relates to how they interact with the world, including how immersed they feel, and how well the world connects with various activity models.
- Create, prototype, and iterate on innovative world features that harmonize across various in-game systems.
- Collaborate closely with design, product, narrative, engineering, and art disciplines to ensure world gameplay complements and enhance the other player experiences.
- Work with product managers and analysts to ensure that game systems align with overall project goals and player behavior insights.
- Partner with UX/UI designers to create intuitive, player-friendly interfaces that help the player navigate the world in an immersive and meaningful way
- Lead and implement tuning and balancing processes, utilizing player feedback and data to improve gameplay experiences.
Other
- Strong collaboration and communication skills across departments, including engineering, art, narrative, and production.
- Management experience working with AAA quality design cross functional teams.
- Experience with live-service games.
- Experience with implementing data informed game design and a passion for using metrics to enhance player experience.
- A passion for online multiplayer RPGs