NVIDIA is seeking to advance the state of the art in computing, graphics, media processing, and other technologies through research internships. The goal is to invent new techniques, technologies, methodologies, processes, and devices that can lead to new products and publications.
Requirements
- Python, C, CUDA, HLSL/GLSL, ML Frameworks (PyTorch, JAX, Warp)
- Strong background in research with publications at top conferences.
- Experience with large-scale model training is a plus.
- Real-Time Graphics and Rendering
- Differentiable Rendering
- Ray Tracing and Path Tracing
- Neural Rendering Models
Responsibilities
- Design and develop algorithms, hardware, and software that advance the state of the art in computing, graphics, media processing, and other technologies central to NVIDIA’s business.
- Invent new techniques, technologies, methodologies, processes, and devices, to enable new products or types of products.
- Deliverable results may include prototypes, patents, leading to products and publications.
- Collaborate with other team members, teams, and/or external researchers.
Other
- Must be actively enrolled in a university pursuing a PhD degree in Computer Science, Electrical Engineering, or a related field, for the entire duration of the internship.
- Excellent communication and collaboration skills.
- strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve.