Electronic Arts (EA) is looking for a PhD Software Engineer Intern to help provide outstanding Character Physics technology on consoles, PC, iOS, and Android for their proprietary game engine, Frostbite. This role aims to push the boundaries of interactive realism and immersive gameplay by contributing to the development of cutting-edge game engine technology.
Requirements
- C++ programming experience.
- Understanding of mechanics, data-driven architectures, and numerical methods.
- Biomechanics and Animation systems knowledge is a bonus.
- Experience in version control tools (Git, Bitbucket, Perforce).
Responsibilities
- You will work on all aspects of software engineering, from design to testing and optimization, as part of an experienced engineering team - a great opportunity to learn.
- You will work with a team of Physics experts and collaborate with several others in the organisation.
- You will engage with game teams and other central technology groups around the globe.
Other
- You are studying towards a PhD degree and able to request a study break
- You are available to commence a full-time 6-month placement in July 2026.
- You are eligible to work in the UK without additional visa or relocation support.
- Study a degree around the simulation of physical systems, such as or similar to physics, mathematics, mechanical/space engineering, bioengineering, robotics, astrophysics or computer science.
- Apply now with an up-to-date CV and Covering Letter in English, explaining why you would like to join EA for this internship position.