Roblox is looking to improve the quality and performance of its game engine and user-generated content by leveraging data science and analytics. The goal is to enhance player engagement and monetization through a data-influenced approach to product development.
Requirements
- Strong data engineering experience. e.g. telemetry logging, data pipeline building, dashboard design
- Ability to apply creative first-principles reasoning to solve ambiguous problems
Responsibilities
- Establish success metrics for Engine Systems performance.
- Operationalize and scale metrics monitoring.
- Build dashboards that enable quick slice and dice as well as root cause analysis.
- Work with engineers to detect and investigate abnormal trends.
- Understand how networking, rendering, simulation and more contribute to building a fast, scalable and engaging experience through the game engine.
- Optimize user experience from the Engine perspective by dynamically controlling these factors.
- Access raw data, and then transform it, analyze it, and render it in a compelling way - all using a custom analytics tool kit built from state-of-the-art open-source libraries.
Other
- Advanced Degree and/or PhD in Statistics, Computer Science, Physics, Applied Math, Economics, Engineering or other related quantitative fields
- 6+ years of relevant industry experience, preferably with background in game engine, system performance, etc.
- Demonstrated ability to drive an area as an individual contributor and thought leader
- Ability to communicate analytics results and data storytelling to influence engineering teams and leaders
- Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).