Skydance Interactive is looking for a Principal Gameplay Engineer to build key gameplay features and frameworks for their upcoming games.
Requirements
- Experience architecting and implementing new game features from scratch using a combination of C++, Blueprints, and other tools.
- Shipped multiple titles using Unreal Engine 4 / 5.
- Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine’s feature set.
- Advanced knowledge of C++ programming development.
- 10 years of experience as an engineer on a game project team, with multiple commercially shipped game on console, PC or mobile device.
Responsibilities
- Experience architecting and implementing new game features from scratch using a combination of C++, Blueprints, and other tools.
- Demonstrated collaboration with designers, artists, and audio developers to iterate on and refine key game systems.
- Ability to take ownership of major systems, maintain development schedules, and drive major implementation tasks.
- Shipped multiple titles using Unreal Engine 4 / 5.
- Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine’s feature set.
- Advanced knowledge of C++ programming development.
- Experience providing feedback and guidance to other engineers – helping them stay on track and true to the overall vision of the game.
Other
- Demonstrated collaboration with designers, artists, and audio developers to iterate on and refine key game systems.
- Ability to take ownership of major systems, maintain development schedules, and drive major implementation tasks.
- Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
- Experience providing feedback and guidance to other engineers – helping them stay on track and true to the overall vision of the game.
- Excellent communication skills, both written and verbal.
- Strong problem-solving skills