Roblox's database team needs to develop a next-generation, multi-tenant database platform that elastically scales and underpins every online data workload at Roblox, ensuring services are fast, reliable, and efficient at global scale.
Requirements
- Deep experience with building and operating large-scale distributed databases or storage engines (e.g., PostgreSQL, MySQL/InnoDB, RocksDB, Spanner, Aurora, AlloyDB).
- Deep expertise in database internals—B-trees, MVCC, WAL, query optimization, buffer management—and strong skills in C/C++, GO or Rust.
- Hands-on experience with consensus algorithms (Raft, Paxos) and multi-region replication models that deliver strong consistency and high availability.
- Proven success shipping high-QPS, low-latency services on container orchestration stacks (Kubernetes or Nomad) with comprehensive observability.
- Passion for automation, rigorous testing, and data-driven decision-making that raises the reliability and efficiency bar.
- Upstream contributions to PostgreSQL, RocksDB or other OSS databases; familiarity with disaggregated storage, HTAP workloads, or custom query languages.
Responsibilities
- Design and implement new engine features—indexing, storage formats, WAL and replication protocols, sharding, and query-planner enhancements—that push latency, throughput, and availability boundaries.
- Evolve the control plane to deliver elastic scaling, autonomous healing, and zero-downtime schema or tenant moves across global regions.
- Profile and optimize critical code paths using kernel-level tracing and advanced performance tooling; drive systematic tail-latency reductions.
- Establish engineering best practices by leading design reviews, performance benchmarks, failure drills, and post-incident retrospectives.
- Automate everything: develop frameworks for testing, CI/CD, rollout safety, observability, and autoscaling so that the platform operates hands-off at scale.
- Mentor and unblock engineers, fostering deep database craftsmanship and disseminating knowledge across Storage, Platform, and product teams.
- Engage with the open-source community—upstreaming patches, presenting learnings, and influencing the future of Postgres, RocksDB and related ecosystems.
Other
- 8+ years of experience in software engineering or a relevant field
- Ability to turn ambiguous product requirements into a clear technical roadmap and influence cross-functional stakeholders.
- Roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
- Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).
- Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.