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Principal Software Engineer, VALORANT - Foundations Developer Experience & Workflows

Riot Games

Salary not specified
Oct 7, 2025
Los Angeles, CA, US
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Riot Games is looking to improve the developer experience and workflows for VALORANT’s Unreal Engine-based development platform.

Requirements

  • 10+ years of experience as a hands-on software engineer
  • 5+ years professional experience with C++
  • 3+ years experience developing in a commercial game engine (e.g. Unreal, Unity) or an equivalent multi-game multi-platform internal engine (e.g. Frostbite)
  • 2+ years professional experience with C (desired)
  • 2+ years experience in one or more of the following areas: game engine development, game client features, game content pipelines, game editor workflows (desired)
  • Experience with Unreal Engine (desired)
  • Experience developing games for Xbox and PlayStation console platforms (desired)

Responsibilities

  • Lead the technical design and execution of major improvements to VALORANT’s Unreal Engine-based development platform
  • Define and drive the technical direction in an area spanning multiple teams located in North America and Australia
  • Create new capabilities, reduce pain points, and support new workflows in VALORANT’s development platform
  • Drive improvement to the VALORANT developer experience through major development in Unreal Engine, Unreal Editor, and the around-editor developer tooling
  • Provide mentorship to engineers, tech artists, and tech designers
  • Be hands-on in development, writing excellent code that sets a high standard for other engineers
  • Participate in the team's support rotation

Other

  • Strong history of mentoring others in both soft and hard skills
  • Player empathy and care about players' experiences
  • Collaborative spirit and decision-making that prioritizes the delight of players
  • Open paid time off policy, flexible work schedules, medical, dental, and life insurance, parental leave, and 401k with company match
  • 10+ years of experience as a hands-on software engineer
  • 5+ years professional experience with C++
  • 3+ years experience developing in a commercial game engine (e.g. Unreal, Unity) or an equivalent multi-game multi-platform internal engine (e.g. Frostbite)