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Product Designer II

Crowdstrike

$100,000 - $145,000
Aug 25, 2025
PA, US • DE, US • Washington, DC, USA • VT, US • WY, US • Los Angeles, CA, USA • Jackson Township, NJ, USA • FL, US • Waterbury, CT, USA • SC, US • GA, US • Concord, NH, USA • MS, US • TN, US • VA, US • CO, US • RI, US • KY, US • New York, NY, USA • MD, US • ME, US • MA, US • NC, US • OH, US • MI, US • IL, US
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CrowdStrike is looking for a Product Designer II to collaborate with product managers and engineers to deliver the best possible user experience for their customers, focusing on large-scale distributed systems and AI-native platforms in the cybersecurity domain.

Requirements

  • A minimum of 5+ years of experience designing enterprise cloud based solutions.
  • Ability to lead ideation activities within an already defined scope.
  • Talent for making multi-step user tasks easy to navigate and complex data easy to use.
  • Ability to create and design for user personas.
  • Experience in end-to-end user experience processes and workflows, including user journeys, task analysis, information architecture, wireframing, prototyping, and evaluative research methods.
  • Strong use of design artifacts to effectively build alignment, communicate ideas, and deliver an experience.
  • Experience in using Figma.

Responsibilities

  • Understand project goals to deliver high quality design specs in a timely fashion.
  • Partner with product management and engineering to execute on all projects.
  • Scope project work and understand the tradeoffs between short-term delivery needs and long-term product goals.
  • Consider and seek out potential additional use cases beyond a single project when deciding to expand upon existing templates and patterns.
  • Produce high-quality creative solutions to complex problems based on research and goals.
  • Create clear user flows, specs, and prototypes for user interfaces.
  • Organize content and information and expand existing components with a focus on user goals, usability, and accessibility.

Other

  • Ability to own the user experience solution for any project.
  • Bring leadership from the conception phase through the final rollout.
  • Use storytelling concepts that bring the user and problem to solve to the forefront when sharing design work.
  • Promote the use of our design system to ensure product consistency.
  • Provide input for members of the team through work reviews, documentation, and technical guidance.