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Quality Designer

Electronic Arts

$83,100 - $127,500
Sep 24, 2025
Los Angeles, CA, US
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Electronic Arts (EA) is looking for a Quality Designer to ensure the delivery of high-quality games by focusing on player experience, driving continuous improvement of QA practices, and advocating for quality in game design and implementation decisions.

Requirements

  • Shipped multiple AAA titles from concept to final/live service
  • Proficient in development planning toolsets (Jira, Hansoft) and code/asset integration software (Perforce).
  • Experience with automation frameworks a plus
  • Can plan and communicate technical/automation requirements and potential value to partners (has demonstrated in past)
  • Proficient with the auditing of defects.
  • Systems/Integrations
  • Experience with agile/scrum software development

Responsibilities

  • Leverage data for planning and drive the building of dashboards to inform project metrics.
  • Focus on continually improving the operational efficiency and effectiveness of the QA effort by assessing current quality assurance practices and incorporating new QA strategies and impacting departmental initiatives.
  • Understand metrics and KPIs to inform and drive project health while actively engaging in daily test routines and responsibilities.
  • Monitoring performance and delivering measurable feedback as part of daily test routines.
  • Understand past and similar iterations of services, perform analysis, use data, report on findings, and provide meaningful insights.
  • Help identify technical solutions and automation opportunities.
  • Compile data points spanning multiple sources into a cohesive, consumable, and applicable summary to senior partners.

Other

  • 5 years experience as a game analyst/feature owner
  • Open-minded, progressive thinking while remaining flexible, energetic and driven to overcome challenges with practical solutions.
  • Experience working in an upstream/embedded QA model
  • Experience coordinating tasks with partners from off-site studios
  • Experience partnering with design team from concept to final/live service as an advocate of game quality