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Realtime Rendering and Graphics Software Engineer

Apple

$171,600 - $302,200
Aug 21, 2025
Seattle, WA, US
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The Maps team at Apple is looking to develop the industry-leading 3D experience for Apple Maps and its third-party developers, requiring engineers to build algorithms and techniques for a spectacular Maps user-experience across various use cases and applications.

Requirements

  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills
  • Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux

Responsibilities

  • Designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world on screens ranging from Apple Watch to Apple Vision Pro.
  • Developing algorithms and techniques that provide a spectacular Maps user-experience across a range of use-cases and applications.
  • Craft a next-generation graphics engine.
  • Work closely with our design team to deliver outstanding interactive graphics experiences.
  • Prototyping
  • Performance optimization
  • Debugging

Other

  • 5 years working on 3D realtime rendering applications
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features
  • Familiarity with AR/VR rendering technologies