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Realtime Rendering and Graphics Software Engineer

Apple

Salary not specified
Nov 9, 2025
Cupertino, CA, US
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Apple Maps is looking for a Graphics Software Engineer to design, prototype, and implement solutions for rendering an interactive 3D model of the world on various Apple devices, pushing the boundaries of map rendering.

Requirements

  • 5 years working on 3D realtime rendering applications
  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills

Responsibilities

  • designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world
  • develop algorithms and techniques that provide a spectacular Maps user-experience
  • craft a next-generation graphics engine
  • work closely with our design team to deliver outstanding interactive graphics experiences
  • writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with all stages of software development, from prototyping to performance optimization

Other

  • Passionate about owning and refining features
  • Outstanding teamwork and communication skills
  • MS or PhD in CS or related technical field
  • Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux
  • Familiarity with AR/VR rendering technologies