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Research Scientist, Generative AI for Graphics and Gaming

NVIDIA

$160,000 - $299,000
Dec 8, 2025
Santa Clara, CA, US
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NVIDIA is seeking to build the next generation of AI for graphics and gaming, from neural rendering and real-time image/video generation to world models, AI-driven characters, and LLM-powered game experiences, to deliver undeniable user experience improvements.

Requirements

  • 3+ years of deep learning experience in image/video generation, graphics, computer vision, or related fields, with a solid understanding of core DL fundamentals.
  • Extensive hands-on experience training large models on multi-GPU clusters (hundreds to thousands of GPUs), building robust distributed training pipelines and debugging at scale, with strong proficiency in PyTorch required;
  • Familiarity with GPU architecture, CUDA abstractions, and efficiency techniques (e.g., distillation, pruning, low-precision training/inference) is a plus.
  • Background in graphics—such as rendering pipelines or game engines—and experience with generative models, neural rendering, or reconstruction is a plus.
  • Proven track record of impactful research and shipped ideas (e.g., leading publications, production features, or widely used tools)

Responsibilities

  • Research and develop AI models that improve real-time graphics quality, robustness, performance, and latency, and enable new interactive experiences such as world models, LLM-driven gameplay, and AI-driven characters.
  • Design and run large-scale pre-training and post-training for foundation models for graphics and gaming, using NVIDIA’s GPU infrastructure for experimentation and iteration.
  • Build and own data pipelines and datasets for foundation models and large-scale training, spanning synthetic data, in-engine captures, and real-world content.
  • Develop and prototype models for real-time image, video, and 3D content generation in modern game engines and graphics frameworks, and create demos that clearly showcase player-visible benefits.
  • Stay current on AI and graphics research and work with product, driver, hardware, engine, and platform teams to turn promising ideas into shipping, user-visible features.

Other

  • MS or PhD in Computer Science/Engineering, Electrical Engineering, Applied Mathematics, or a related field (or equivalent experience).
  • Strong communication and collaboration skills in cross-functional teams.
  • Travel requirements not specified.
  • Base salary range is 160,000 USD - 258,750 USD for Level 3, and 184,000 USD - 299,000 USD for Level 4.
  • Eligible for equity and benefits.