On Team Xbox, we aspire to empower the world’s 3 billion gamers to play the games they want, with the people they want, anywhere they want. Gaming, the largest and fastest growing category in media & entertainment, represents an important growth opportunity for Microsoft. The Xbox Experiences and Platforms team is home to the design and engineering work that makes this vision possible, building the developer tools and services that enable game creators to craft incredible experiences, the commerce systems that connect publishers with their audience and help gamers engage with their next favorite games, the platforms on which those games play at their highest potential, and the experiences that turn every screen into an Xbox. The Xbox Design team is looking for a Senior Product Designer to bring their unique blend of design systems thinking, user experience craftsmanship, and creative problem-solving to our Xbox Design System team. This team defines and evolves the components, patterns, and principles that empower product designers to build exceptional gaming experiences across the Xbox ecosystem. The work emphasizes coherence, flexibility, and expressive power—ensuring our design language and interaction models scale seamlessly across platforms and device contexts. This role will help unify our visual and interaction foundations while supporting the diverse needs of gaming experiences. Games are enjoyed by everyone, and this team delivers the shared design DNA that helps those experiences feel consistently crafted, contemporary, and distinctly Xbox.
Requirements
- 7+ years of designing high quality digital product experiences end-to-end (large-scale products preferred) and demonstrated application in market.
- Deep understanding of interaction design principles and process (conceptual modeling, heuristics, patterns, usability, etc.)
- Deep understanding of visual design principles and process (typography, iconography, composition, color, layout, etc.)
- Mastery of Figma and experience with other design tools (Sketch, Illustrator, Photoshop, etc.)
- Experience with prototyping tools (Figma, ProtoPie, Flinto, Framer, Unity, etc.)
Responsibilities
- Drive design system foundations and components that power gaming experiences
- Create elegant and easily understood diagrams, wireframes, prototypes, interaction guidelines, and other related artifacts in service of business and user goals
- Demonstrate design concepts and strategy through prototyping
- Develop and articulate rationale from research, insights, analytics, and other inputs
- Lead brainstorming, critiques, and work sessions
- Create and manage Figma component libraries across our products
Other
- Master's Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 4+ years experience working in product or service design
- OR Bachelor's Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 5+ years experience working in product or service design
- OR equivalent experience (e.g., demonstrated experience working in product or service design or using design thinking to solve problems).
- Ability to cultivate and maintain positive working relationships across disciplines.
- High quality written and verbal communication, presentation, and organizational skills.
- Profciency in strategic thinking, problem solving, and consensus-building skills.