PlayStation is looking for a Senior Software Engineer to help build high-performance services that power real-time experiences across console, web, and cloud, solving tough systems problems and shipping code at scale.
Requirements
- 6+ years of experience writing modern C/C++ for production systems.
- Proficiency in Linux for development, testing, and deployment.
- Experience with build and version control tools (e.g., CMake, Git).
- Demonstrated debugging skills in large codebases and performance-critical paths.
- Experience with PlayStation projects or other console/embedded systems.
- Hands-on work with real-time media, graphics, or video pipelines.
- Familiarity with shader programming and/or video transcoding.
Responsibilities
- Design, build, and maintain high-performance C/C++ services that power PlayStation experiences.
- Develop features used across consoles, servers, and web services; own your code from design through deployment in Linux environments.
- Profile, troubleshoot, and optimize complex, distributed systems.
- Write clean, maintainable code using solid object-oriented design principles.
- Participate in design reviews, code reviews, and technical discussions with a global team.
Other
- BS in Computer Science or related field, or equivalent practical experience.
- Hybrid; onsite 2–3 days/week
- Collaborate with teammates around the world.
- Work on globally impactful systems that push the boundaries of real-time media and gaming tech.
- Collaborate with world-class engineers and access the latest tools and hardware in the PlayStation ecosystem.