Roblox is looking to solve the problem of creating and managing a sustainable and reliable compute primitive across all backend environments to support its global community of developers and creators.
Requirements
- Experience working in the Kubernetes ecosystem.
- Prior experience building Kubernetes operators or building/running Kubernetes distributions preferred.
- Strong proficiency in Go or other well structured programming languages.
- Enjoy working on critical, large-scale, cross-platform, multi-tenant distributed systems.
- Prefer building systems automation over operational and repetitive tasks.
- An appreciation for working on observability and reliability to build long term sustainable systems
Responsibilities
- Build and evolve a cell primitive for Roblox that runs the backends for the vast majority of Roblox’s compute workload.
- Work closely with other teams in Compute and across the company to develop new features, support for new workloads, and define the right cross-system APIs as we expand the footprint of ‘cells’.
- Safely and reliably manage a critical at-scale system.
Other
- 6+ years of experience
- Annual Salary Range: $222,910—$289,460 USD
- Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday
- Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type
- Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process