PlayStation is looking to solve the problem of creating more lifelike and responsive games by developing frameworks that leverage GPU and machine learning systems, and is seeking a candidate to contribute to this effort.
Requirements
- Background in GPU computing, computer graphics, machine learning, or computer vision
- Proficiency in C++ and/or Rust, with focus on performance-critical code
- Experience with GPU programming, profiling, and optimizations (CUDA, Vulkan, DirectX, or Metal)
- Familiarity with ML frameworks such as PyTorch, TensorFlow, or ONNX
- Track record of delivering complex systems into production
Responsibilities
- Designing and optimizing GPU inference pipelines for ML models in real-time media and game streaming
- Deploying models efficiently on PlayStation hardware, converting ONNX definitions into high-performance shader code
- Building tools and workflows that speed up experimentation and deployment of ML-powered GPU systems
- Applying advanced optimizations such as kernel fusion, memory access coalescing, and operator specialization to meet strict latency targets
- Helping shape the long-term direction of AI-driven GPU systems at PlayStation
Other
- Bachelor's degree or equivalent experience
- Ability to work in a hybrid environment
- Must be eligible to work in the United States
- Sony is an Equal Opportunity Employer
- PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment