Walt Disney Animation Studios is looking for a software engineer to develop and implement new algorithms and user-facing tools for their Production Technology department, specifically for Editorial and Post Production applications, to solve unique and challenging problems for animated content.
Requirements
- Proficiency in Python and/or C++
- Experience working on common Post workflows, including color pipelines and digital cinema delivery
- In depth understanding of the Baselight Color Grading System, or similar system
- An understanding of Editorial processes and workflows used in filmmaking, including prior work with AVID Media Composer
- Familiarity with the AAF format and/or use of OpenTimelineIO
- Proficiency developing back-end data management solutions utilizing SQL and/or NoSQL databases
- Leverage machine learning models in conjunction with Post Production tools, such as Media Composer & Baselight, through robust APIs and scalable service layers
Responsibilities
- developing and implementing new algorithms
- developing user-facing tools and back-end solutions for Editorial and Post Production applications
- writing software that facilitates various Editorial and Post Production processes
- design, develop, and maintain world class Editorial and Post Production software applications
- Developing various applications and APIs that interface with the Baselight Color Grading System and AVID’s Media Composer using AAF and OTIO
- Collaborate with other Disney Technology teams on distributed systems that bridge and contextualize data across all facets of production
- developing the underlying algorithms through building intuitive artist-friendly interfaces
Other
- supporting a team by bringing fresh insight for shared problem solving
- building trust and relationships with users of varying technical skills
- understanding users’ needs/pain points intimately in order to deliver relevant solutions
- deep partnership and collaboration with technical directors, other software & systems engineers, production & technology leads, and others
- Work hand in hand with artists and a team of cross-site developers to make the tools we need for the incredibly complex characters/environments featured in our content