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Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK

NVIDIA

$184,000 - $356,500
Dec 2, 2025
Santa Clara, CA, US
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NVIDIA is looking to solve the problem of building the future of real-time AI for sensor-driven applications, specifically by extending the Holoscan Platform's capabilities with generative AI and GPU-resident generative methods.

Requirements

  • Dynamic programming expertise in C++ (modern standards), plus proven Python skills for prototyping and tooling.
  • Deep passion for real-time AI, computer vision, and sensor-driven systems-plus a passion for high-performance visualization and rendering.
  • Familiarity with multimodal or vision-language models and an understanding of how to adapt them to streaming or real-time workloads is a strong plus.
  • Familiarity with GPU processing and rendering pipelines, synchronization, GPU memory management, and multi-GPU rendering is a plus.
  • Experience with CUDA C/C++ and deep knowledge of GPU architecture and parallel programming paradigms.
  • Knowledge of Omniverse Kit, or other GPU rendering frameworks for real-time visualization.
  • Acute understanding of low-latency streaming pipelines for multimodal sensor fusion

Responsibilities

  • Architect the next generation of Holoscan SDK by developing intuitive, scalable APIs for real-time sensor, imaging, and multimodal data processing—balancing developer usability with peak GPU performance.
  • Prototype GPU-accelerated algorithms for computer vision, imaging, sensor fusion, and low-latency rendering-translating research into production-grade software.
  • Build and optimize core GPU libraries for accelerated I/O, streaming, decoding, and visualization, employing CUDA, Vulkan, and GPU-resident data paths.
  • Contribute to real-time visualization frameworks for medical, robotic, or industrial applications-integrating Vulkan, OpenGL, or Omniverse/RTX-based rendering back-ends.
  • Benchmark performance rigorously, profiling and optimizing across the full pipeline (Sensor → AI → Render → Display, Sensor → AI → Robotic Control).
  • Combine generative models with the Holoscan Sensor Bridge (HSB), Isaac Sim, ISAAC Lab and Omniverse to create real-time “AI-powered virtual sensors” that behave like real hardware—enabling development and testing long before physical sensors exist.
  • Prototype and optimize neural field (NeRF/SDF/Gaussian) operators for real-time scene reconstruction, view synthesis, and 3D perception—directly within Holoscan’s streaming architecture.

Other

  • A strong communicator and collaborator able to work across multiple domains-from AI and compute to graphics and visualization.
  • 8+ years of experience building and shipping complex, high-performance imaging, sensor, or rendering software.
  • Master’s/PhD or equivalent experience in Computer Science, Applied Math, Electrical or Computer Engineering, or related fields.
  • Ability to work in a diverse environment and commitment to fostering a diverse work environment.
  • Travel requirements not specified