Anduril Industries is a defense technology company aiming to transform U.S. and allied military capabilities by integrating advanced technology, specifically focusing on mixed reality (MR) to create immersive, intuitive, and life-saving technologies for warfighters, enhancing situational awareness, training, and operational superiority.
Requirements
- Proficiency in C++ and familiarity with graphics APIs (DirectX, OpenGL, or Vulkan)
- Experience developing on console platforms, computer graphics, or real-time simulation
- Experience with shader programming and multi-threaded rendering pipelines
- Understanding of immersive technologies and sensor integration is a plus
- Demonstrated experience or strong interest in developing mixed reality or simulation applications
Responsibilities
- Design, development, and enhance game engine components tailored for mixed reality applications
- Optimize rendering pipelines, physics simulations, and real-time interactions to deliver high-performance immersive experiences
- Collaborate with AR/VR specialists to integrate mixed reality sensors, displays, and spatial mapping capabilities
- Implement robust pipelines that transform raw sensor data into actionable, immersive visuals for the warfighter
- Evaluate and integrate emerging technologies and frameworks within the game engine ecosystem
- Drive prototyping initiatives to experiment with revolutionary mixed reality concepts that set new industry standards
- Work with one of the industries strongest mixed reality teams to change the landscape for MR on the frontlines and beyond
Other
- Excellent communication skills and ability to work cross functionally with stakeholders and Executive leaders
- Must be a U.S. Person due to required access to U.S. export controlled information or facilities
- Partner with product managers, hardware engineers, and warfighter subject matter experts to translate mission requirements into practical, scalable solutions
- Experience working in large codebases to solve complex problems in a matter of days and weeks, not months