Sony Interactive Entertainment LLC (PlayStation) seeks a senior-level software engineer for their Video Codecs team to contribute to the development of system libraries for current and next-generation PlayStation products, impacting cloud gaming, remote play, game recording, video streaming, and in-game video playback.
Requirements
- Excellent skills in diagnosing and resolving complex issues related to C and C++ code
- Experience with GPU and graphics programming, including languages such as HLSL, Vulkan, or CUDA
- Familiarity with image processing and video compression standards (e.g., MPEG, H.264/265)
- Proficient with these systems/tools: IDE's, Source Control (git/SVN), and Issue Tracking (Windows/Linux)
- Experience with one or more C/C++ compilers: LLVM/Clang, GCC, Visual Studio, ProDG
- Strong grasp of code efficiency and performance optimization
- Hands-on experience with TensorFlow or PyTorch for model implementation and training
Responsibilities
- Contribute to the architecture design and development of encoder and decoder libraries
- Own multiple encoder or decoder components with a strong sense of ownership and accountability
- Understand users' requirements and assist with system software integration
- Collaborate with international counterparts to realize design and development goals
- Work with vendors to evaluate and implement externally developed functionality
Other
- Good communication and teamwork skills
- Committed to delivering clean, efficient, maintainable code
- Results driven, highly organized, methodical and detail oriented
- Has worked with video system development
- Any exposure to gaming console and/or consumer electronics development