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Software Engineer II

PlayStation

Salary not specified
Sep 22, 2025
San Mateo, CA, US
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Sony Interactive Entertainment LLC (PlayStation) seeks a senior-level software engineer for their Video Codecs team to contribute to the development of system libraries for current and next-generation PlayStation products, impacting cloud gaming, remote play, game recording, video streaming, and in-game video playback.

Requirements

  • Excellent skills in diagnosing and resolving complex issues related to C and C++ code
  • Experience with GPU and graphics programming, including languages such as HLSL, Vulkan, or CUDA
  • Familiarity with image processing and video compression standards (e.g., MPEG, H.264/265)
  • Proficient with these systems/tools: IDE's, Source Control (git/SVN), and Issue Tracking (Windows/Linux)
  • Experience with one or more C/C++ compilers: LLVM/Clang, GCC, Visual Studio, ProDG
  • Strong grasp of code efficiency and performance optimization
  • Hands-on experience with TensorFlow or PyTorch for model implementation and training

Responsibilities

  • Contribute to the architecture design and development of encoder and decoder libraries
  • Own multiple encoder or decoder components with a strong sense of ownership and accountability
  • Understand users' requirements and assist with system software integration
  • Collaborate with international counterparts to realize design and development goals
  • Work with vendors to evaluate and implement externally developed functionality

Other

  • Good communication and teamwork skills
  • Committed to delivering clean, efficient, maintainable code
  • Results driven, highly organized, methodical and detail oriented
  • Has worked with video system development
  • Any exposure to gaming console and/or consumer electronics development