Riot’s Player Platform group is looking to solve high-volume obstacles and provide player value by building critical path client SDKs and in-game experiences used across all of Riot’s games on multiple platforms.
Requirements
6+ years deep hands-on programming experience as a software engineer and proficiency in C++ 14 or newer
Experience contributing to a large code base with millions of active users
Expertise with continuous development and deployments of large-scale systems
Experience defining and delivering technical solutions to technical users
Experience working with Unreal Engine
Experience with scripting languages like Python or TypeScript
Experience with telemetry providers like Data Dog and/or Sentry
Responsibilities
Build high quality and performant client-side SDKs used by all of Riot’s games to leverage critical features like network connectivity, messaging, and game engine integrations
Develop and support our client-side SDKs running on console, desktop, and mobile used by millions of players
Be an individual contributor on the team who creates reference designs, tackles challenging and ambiguous technical solutions, conducts architectural and code reviews
Design, code, and improve release processes for the products and solutions produced on your team
Develop high-quality software by writing unit, functional, and integration tests
Partner with product owners and technical leads to build and operate features end-to-end including technical discovery, product development, and production release
Invest in team’s complete ownership of our products by participating in on-call rotation
Other
Bachelor's degree in Computer Science, a related field, or equivalent professional experience
Experience with globally deployed platforms as well as distributed teams
Experience building in-client user experiences for AAA title(s)
Ability to mentor software engineers, influence team goals, and lead by example
Balance short-term technical trade-offs and with long-term technical needs to ensure we are building stable, operational, extensible services and SDKs