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Software Engineer Intern

Electronic Arts

$32 - $53
Sep 19, 2025
Redwood City, CA, US
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Electronic Arts is looking for high performing students to join their world-class internship experience to help build the EA-central online Experimentation live service and enable the LiveCycle Management (LCM) platform.

Requirements

  • Exposure to Experimentation or massive scale data analytics, and ability to explain complex statistical mechanisms to diverse customers
  • Experienced with Python, Java, and SQL
  • Experience Data Lakehouse solutions, like Snowflake, Trino, Redshift, or Spark
  • Experience with distributed data processing, data modelling, and software engineering of data services

Responsibilities

  • You will extract and process massive data from 20+ game studios and use insights to serve massive online requests.
  • You will develop analytics systems (batch and real-time processing pipelines) that inform on important metrics, detect anomalies, and forecast future results.
  • You will analyze raw data to diagnose and debug issues, ensuring data accuracy and reliability.
  • You will implement statistical algorithms to promote the value of LCM platform, by providing in-depth data insights into players' engagement with content across live channels.

Other

  • Currently enrolled in a Masters Degree program with a grad date of December 2026 onwards
  • You must be available for a full-time paid internship in the summer of 2026.
  • Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship.
  • Visa sponsorship is not available for this position.
  • Please ensure that your graduation date is visible on your resume.