Electronic Arts is looking for a Software Engineer Intern to enhance engineering workflows, drive efficiency, and accelerate product innovation by applying artificial intelligence and automation.
Requirements
- Strong programming skills in Python (experience with libraries like PyTorch, TensorFlow, or LangChain is a plus).
- Familiarity with MCP, LLM, and cloud platforms
- Experience building AI Agents.
- Coursework or projects involving machine learning, AI, or LLM.
- Knowledge of prompt engineering, embeddings, or model fine-tuning.
- Understanding of software engineering workflows and how AI can enhance them.
Responsibilities
- Use AI tools (OpenAI, Anthropic, Gemini, Hugging Face, etc.) to develop AI workflows, integrations, and data efficiencies.
- Develop AI solutions or scripts that boost productivity in software development, data management, or analytics.
- Build and test prototypes showing how AI can improve code review, testing, pipelines, or analytics.
- Analyze data and engineering workflows to identify optimization opportunities using LLMs, GenAI, or ML tools/models.
- Research and evaluate new AI frameworks and tools for enterprise or team use.
- Create clear documentation of experiments, results, and implementation steps to help scale AI adoption internally.
- Work with engineers and team to quantify gains and measure impact
Other
- Pursuing a Bachelor’s degree in Computer Science, Data Science, AI/ML, or a related field.
- You must be available for a full-time paid internship in the summer of 2026.
- Undergrad students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026.
- Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship.
- Visa sponsorship is not available for this position.