Meta is seeking a Software Engineer to build and maintain CI/CD infrastructure and automation for their Meta XR Fork of the Unreal Engine, to ensure high performance and reliability for XR features.
Requirements
- Experience with CI/CD systems (Jenkins, TeamCity, GitHub Actions, etc.).
- Proficiency in scripting languages (Python, Bash, PowerShell).
- Strong debugging and problem-solving skills.
- Experience with the native build process C/C++
- Experience with performance testing and automation is a plus.
- Good to have: Have a relatively good understanding of game engine technologies and systems.
- Familiar with C/C++.
Responsibilities
- Designing, implementing, and maintaining robust CI/CD pipelines and automation systems to support Unreal Engine development, ensuring high performance and reliability for XR features.
- Develop and maintain automated build systems for multiple Unreal Engine releases.
- Investigate and resolve critical CI/CD issues to minimize downtime and improve reliability.
- Ensure CI/CD pipelines adhere to current best practices and are continuously improved.
- Optimize Unreal Engine build times and streamline build processes.
- Enhance on-device testing and performance automation for XR headsets.
- Implement and maintain unit test automation frameworks.
Other
- Excellent communication and documentation skills.
- This is a Contract position based out of Menlo Park, CA.
- The pay range for this position is not specified.
- Eligibility requirements apply to some benefits and may depend on your job classification and length of employment.
- This is a hybrid position in Menlo Park,CA.