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Software Engineer - Recorder

Medal

Salary not specified
Aug 20, 2025
Remote, US
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Medal is redefining how people capture and share gameplay experiences. The company's platform ingests thousands of hours of gameplay video daily, and they are looking for an experienced Recorder / Capture Engineer to own the design, performance, and reliability of their recording stack on Windows.

Requirements

  • 5+ years in systems programming, video capture/processing, or related fields.
  • Strong C skills with native interop experience.
  • Experience with modern C++
  • Ability to work on performance-critical, low-latency systems.
  • Proficiency with realtime audio/video processing, especially using ffmpeg and the libav libraries
  • Experience with game reverse engineering, hooking into engines, and working with low-level graphics APIs
  • Game engine development

Responsibilities

  • Build and maintain the core recorder stack for Windows.
  • Work with C/.NET, FFmpeg, C++, and graphics APIs (DirectX, Vulkan, OpenGL) to capture and process high-quality video.
  • Optimize recording performance for minimal resource usage and high quality videos.
  • Troubleshoot and improve capture reliability across different hardware, software, and engine versions.
  • Deeply integrate with games to detect events and gather data.

Other

  • A bias towards ownership, urgency, and building code that “just works” at scale on end user machines.
  • Bonus: Experience with working in environments where anticheat systems are running.
  • Collaborate with passionate, high-caliber engineers.
  • Flexible location for top talent.