Roblox is looking for an engineer to enhance the stability and reliability of their game engine, focusing on performance and crash metrics, to ensure a better user experience for millions of players.
Requirements
- One or more programming languages such as Python, C++, Typescript, and C
- Experience reading, understanding, and parsing through haystacks of telemetry data and being able to isolate and root cause the problem.
Responsibilities
- Design and develop features especially in the area of engine reliability to help automatically root cause and abort on regressions.
- Be able to root cause and isolate a change with debugging skills to connect the dots, telemetry and be able to mitigate production engine issues across cross platform products and game servers.
- Be able to maintain composure in the time of crisis and be able to solve game engine problems.
Other
- 1-3 years of professional experience
- An undergraduate/graduate degree in Computer Science, engineering or a related field
- A passion for games, user-generated content, and social networking
- Experience navigating ambiguous environments and are able to quickly develop proficiency in coding standards
- Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).