Niantic is seeking a Software Engineer - Server to build the server infrastructure that supports projects such as Pokémon GO, Pikmin Bloom and Ingress, handling real-time indexing, querying and aggregation problems at massive scales of hundreds of millions of events per day.
Requirements
- Proficiency in one of the following languages: Java, Go or C++ with working knowledge of Python, SQL.
- Experience building networked and distributed systems.
- Experience building concurrent and multi-threaded services.
- Delivered solutions to production environments, and provided tools to monitor, support and mitigate any issues.
- Experience with deployment on hosting providers, such as Google Cloud, Azure or AWS.
- Experience with building ETL pipelines or crafting data-related ingestion APIs.
- Familiarity with Kubernetes, infrastructure as code (such as Terraform).
Responsibilities
- Build and design reliable, high-throughput, low latency and scalable server and networking systems that support Niantic’s developers and products.
- Build key components of the platform that developers can incorporate to create rich experiences in their games.
- Perform load testing, participate in code reviews, write unit tests, and conduct troubleshooting to ensure uptime for live systems.
Other
- BS, MS, or PhD in Computer Science, or a related technical field.
- Minimum of 2+ years of experience building reliable scalable platforms.
- Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
- Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others.
- Required in-office 2 days/week